Pedagogy in Rebooting Greek

I am very excited to participate in the “Rebooting the Greek language” project as an instructional designer and academic coordinator. In order to overcome the challenge of developing an application for learning Greek for such an idiosyncratic audience as the children in diaspora, we have implemented certain elements in the design, characteristic of the current trends in elearning. At the core of our pedagogy is a competence-based curriculum, which is organized in hierarchically related goals, following the principle of micro learning in educational technology. In order to reinforce the motivation of students when using the application, we introduced gamification elements to the interface and we created an overall story line to include all the different elements and interactions, forming a coherent entity instead of disconnected content units. Learning goals have been introduced in the curriculum as complex linguistic tasks of a specific communication purpose, which have a real world application and their accomplishment is easily detectable by the learner. Trace data captured during the students’ interactions are used to provide a clear and detailed picture of the learners’ performance, as well as feedback on how to increase their efficiency. The overall design accommodates fostering and enhancing the learners’ self-regulated learning skills.

– Dionysis Arkadianos

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Accessibility in Rebooting Greek

Accessibility means access for everyone and this principle is at the centre of the Rebooting the Greek Language project. Developers and designers working in the Stavros Niarchos Foundation New Media Lab at Simon Fraser University are committed to helping as many people as possible to navigate, understand, and interact with their apps.

The learning process – and this is especially true for a language – is a highly individualized process, that differs from person to person. And so the project team has committed to researching and anticipating user needs. The app will feature significant flexibility to customize the user interface and change the way information and lessons are experienced. People with visual and perceptual challenges – such as colour blindness or those with low visual acuity – as well as those with learning difficulties – such as autism, Attention Deficit Disorder (ADD) or Attention Deficit Hyperactivity Disorder (ADHD) – need and deserve accessibility.

The Rebooting the Greek Language project therefore supports the principles of Universal Design. Users will have the ability to engage with the app audibly; audio descriptions will give access to the lesson content, images, and text. Features such as zoom, and the ability to invert colours and increase contrast will provide users with the flexibility they need, while the appearance of shapes and labels with be designed with accessibility in mind. Subtle features, such as the typographic variables like text size, font weight will also be customizable. Lastly, users who need assistance focusing will be able to enable guided access features, which limits the use of a single application.

– Myrto Lazaridou

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Rebooting Project is Underway!

The Rebooting Project is now officially underway! I must admit it feels like I have been waiting for this project to start for years! Rebooting Greek is something I’m very passionate about because I truly believe that the Greek identity means Greek language. In many ways I’m building this for my own kids who are 6 and 3 years old – smack dab in the middle of our target learner group!  I’m so excited about being part of a project that has everything that I love about what I do – education, technology, creative, entrepreneurship and industry connection. I am so proud of the team we have assembled and the work we are doing. Please read through our blog as we announce updates and release “sneak peaks” at what is coming ahead!

– Costa Dedegikas

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