Age Groups & Levels

Age Groups vs Proficiency Levels

Recent literature as well as findings from various longitudinal research studies, have shown that language learners of different ages represent divergent learning behaviors, according to their different characteristics and motivational trajectories, as well as their inherent developmental capabilities. The pedagogical approach adopted in the “Rebooting” project therefore prioritizes the implementation of age-dependent levels, over language proficiency levels.


The material and all the necessary learning resources are presented in an age-appropriate way, with features of the learning environment and interactions that are compatible with the developmental capabilities for each age group. Aesthetic elements and indeed the overall learning experience is therefore targeted to a particular age group such that the virtual learning environment cognitively stimulates the learners and reinforces their motivation.

After academic consultation and extensive piloting, the ‘Rebooting’ approach concluded in the implementation of the following four levels:

The focus in this level lies in vocabulary building and the use of a limited set of phrases and sentences that are commonly used and encountered in everyday speech. This level includes original songs to introduce vocabulary, game-like activities that promote understanding and the use of simple words and phrases. There is also an introduction to some common thematic domains, such as colours, shapes, animals, fruit, etc.

The content in this particular level focuses on oral speech comprehension and production, including authentic linguistic tasks and speech acts like introductions, greetings, describing persons, describing one’s family, giving directions, etc. The learning experience is story-driven, with the progression through the level’s modules unlocking a series of cartoon episodes. The theme of these episodes reflects the interests of children of this age and subtly integrates elements of Greek history and culture.

This particular level introduces literacy, with comprehension and production of written speech complementing the strong oral component of the previous level. The instructional goals in this level involve authentic tasks that require writing skills, like creating an ID card, writing a diary entry or drafting an invitation to a birthday party. The student motivation is reinforced by a strong gamification element which is integrated into the learning environment and involves a theme tied to ancient Greek mythology, history, and culture.

The final level of the applications provide a complete and spherical approach to the language, emphasizing the communicational aspect, as well as the creation of linguistic artifacts. All of the four language competences (speaking, listening, reading, and writing) are equally represented and practiced in the content, and peer interaction and collaboration is encouraged and promoted through various interactions and functionalities. The learning environment also features automated and teacher assessment, as well as peer assessment and self-assessment capabilities. The cultural component is much stronger in this level, introduced to the learner as multimodal resources, as well as videos that illustrate various aspects of contemporary life in Greece.